

The closest monitor is broken by flinging a cube from the opposite wall using a vertical funnel in the centre. You might have to put it down (as long as it lands correctly). As long as you do this with the turret being "OK" (ie, don't let it shut-down) then it will target and shoot the monitor for you. You need to sneak round to behind the turret (I managed to run to the wall next to it before it could kill me, wait and then run again) and carry the turret towards the monitor. Chamber 3Īnother cube fling, either using a ceiling-floor loop or funnel to get the cube up to speed for the fling. Move a cube to the ceiling using the vertical funnel position that forms the normal solve of the level and drop the funnel to fling the cube at the monitor from the wall in front of it. Use a ceiling-floor loop to get the cube to high speed then fling it from the opposite wall to the monitor. Move the cube to the lower section of the level. Instruction for breaking each monitor: Chamber 1 I've now counted 16 monitors in Chapter 8, but you can ignore the first 5, so you need to break all the monitors from the one found in the test chamber numbered 1/19, up to the start of Chapter 9. Right, I've hit the achievement, and here's the info:
